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My Favorite Thumbnails de Zoungy |
Thanks for suggesting models for my collections! I try to reply to all; please help by reading this first (see example models too). I collect models based on TYPE (example: City Halls) AND which have VISUAL APPEAL in the thumbnail, AND which are Google Earth-ready. The thumbnail should fit this format: a fully photo-textured model (photos, not SketchUp materials) with hidden edges, set against a plain white background without work artifacts (guides, terrain, etc.). Set the model close to the camera. Position it to create an attractive image, using both the positive and negative space (within and around the model) of the composition wisely. Hide terrain unless it helps create an attractive composition, or is crucial to the model (in which case, use color terrain, not black & white). Edit noise from textures (cars, people etc). Use shadow settings to help create a feeling of solidity. Shadows cast on the ground plane can aid in creation of the composition. I am unlikely to collect models in these situations: too far from camera; static or dull position of model in thumbnail; pale, dull appearance (use shadows or work on texturing); obvious use of repeated textures (roof shingles, etc.); good thumbnail with poor or incomplete model; great model with poor thumbnail; edges showing; square block of GE terrain showing; distractions of any sort that draw attention away from the model itself; overly large file size. Image is by César Moral.
http://sketchupisland.blogspot.com/2009/08/get-manicure-make-your-thumbnail... |
| Actualizada
07-Feb-2010
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Incluida en:
Collections By Zoungy, z Modelers Various Subjects, All In One
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